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Magic: the Gathering >> MtG >> Judgement 2
(Message started by: Ussr 12th, 2002, 9:40pm)

: Judgement 2
Ussr 12th, 2002, 9:40pm
Rats Feast
XB
Sorcery
Remove X target cards in a single graveyard from the game.
"That does it- I quit!"
-Cabal grave robber
Common
Bob Petillo
71/143

Stitch Together
BB
Sorcery
Return target creature card from your graveyard to your hand.
Threshold Instead, return that creature card from your graveyard to play.
Uncommon
Arnie Swekil
72/143

Sutured Ghoul
4BBB
Creature Zombie
Trample
As ~this~ comes into play, remove any number of creature cards from your graveyard from the game. ~this~ has power is equal to the total power of the removed cards and its toughness is equal to their total toughness.
*/*
Rare
Carl Critchlow
73/143

Toxic Stench
1B
Instant
Target non-black creature gets 1/-1 until end of turn.
Threshold Instead, destroy that creature, it cant be regenerated.
Common
Bradley Williams
74/143

Treacherous Vampire
4B
Creature Vampire
Flying
Whenever ~this~ attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.
Threshold ~this~ gets +2/+2 and has When ~this~ is put into a graveyard from play, you lose 6 life.
4/4
Uncommon
Kev Walker
75/143

Treacherous Werewolf
2B
Creature Minion Wolf
Threshold - ~this~ gets +2/+2 and has When ~this~ is put into a graveyard from play, you lose 4 life.
2/2
Common
Mark Tedin
76/143
Anger
3R
Creature Incarnation
Haste
As long as ~this~ is in your graveyard and you control a mountain, all creatures you control gain haste.
For its time as a mortal, Anger chose a shell of boiling rock. Scroll of beginning
2/2
Uncommon
John Avon
77/143

Arcane Teachings
3R
Enchant Creature
Enchanted creature gets +2/+2 and has T: This deals one damage to target creature or player.
Dwarves may teach at the speed of stone, but the results are solid.
Common
Mark Brill
78/143

Barbarian Bully
2R
Creature Barbarian
Discard a card at random from your hand. ~this~ gets +2/+2 until end of turn unless a player has ~this~ deal 4 damage to him or her. Play this ability only once each turn.
Out of my way!
2/2
Common
Mike Ploog
79/143

Book Burning
1R
Sorcery
Unless a player has ~this~ deal 6 damage to him or her, put the top 6 cards of target players library into his or her graveyard.
The wizards spellbook was full of burning questions.
Common
Dave Dorman
80/143


: Re: Judgement 2
Ussr 12th, 2002, 9:41pm
Breaking Point
1RR
Sorcery
Destroy all creatures unless a player has Breaking Point deal 6 damage to him or her. Creatures destroyed this way cant be regenerated.
Enough!
Rare
Matthew D. Wilson
81/143

Browbeat
2R
Sorcery
Unless a player has ~this~ deal 5 damage to him or her, target player draws three cards.
Even the threat of power has power. Jeska, warrior adept
Uncommon
Mark Tedin
82/143

Burning Wish
1R
Sorcery
Choose a sorcery you own from outside the game, reveal that card, and put it into your hand. Remove ~this~ from the game.
She wished for a weapon, but not for the skill to wield it.
Rare
Scott M. Fischer
83/143

Dwarven Bloodboiler
RRR
Creature Dwarf
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
His battle cry unleashed an avalanche of dwarves.
2/2
Rare
Arnie Swekel
84/143

Dwarven Driller
3R
Creature - Dwarf
T: Destroy target land unless its controller deals two damage to him or her.
Drill the planet, its no trouble: Mining granite, making rubble Dwarven drilling song
2/2
Uncommon
Edward P. Beard, Jr.
85/143

Dwarven Scorcher
R
Creature Dwarf
Sacrifice ~this~: ~this~ deals 1 damage to target creature unless that creatures controller has ~this~ deal 2 damage to him or her.
Barbarians invented the blaze of glory. Dwarves protected it.
1/1
Common
Thomas M. Baxa
86/143

Ember Shot
6R
Instant
~this~ deal 3 damage to target creature or player.
Draw a card.
Dwarves bring poor coal to market, use good coal in their homes, and throw their best coal away.
Common
Alan Pollack
87/143

Firecat Blitz
XRR
Sorcery
Put X 1/1 red Cat creature tokens with haste into play. Remove them from the game at end of turn.
Flashback: RR, Sacrifice X Mountains
Uncommon
David Martin
88/143

Flaring Pain
1R
Instant
Damage cant be prevented this turn
Flashback: R
I dont rub salt in wounds. I use sulfur. Maloc, lavamancer
Common
Glen Angus
89/143

Fledgling Dragon
2RR
Creature Dragon
Flying
Threshold: ~this~ gets +3/3+ and has R: ~this~ gets +1/+0 until end of turn.
2/2
Rare
Greg Staples
90/143


: Re: Judgement 2
Ussr 12th, 2002, 9:41pm
Goretusk Firebeast
5R
Creature Beast
When ~this~ comes into play, it deals 4 damage to target player.
As a youth, Kamahl took one for a pet. His hair has yet to grow back.
2/2
Common
Keith Garletts
91/143

Infectious Rage
1R
Enchant Creature
Enchanted creature gets +2/+1
Whenever enchanted creature is put into a graveyard, choose a creature at random ~this~ can enchant. Return ~this~ to play enchanting that creature.
Uncommon
Christopher Moeller
92/143

Jeska, Warrior Adept
2RR
Creature Barbarian Legend
First Strike, Haste
T: ~this~ deals one damage to target creature or player.
My brother an I both some from Balthors forge. Kamahl has a temper of fire. I have a temper of steel.
3/1
Rare
rk post
93/143

Lava Dart
R
Instant
~this~ deals 1 damage to target creature or player.
Flashback: Sacrifice a mountain
Common
Darrell Riche
94/143

Liberated Dwarf
R
Creature Dwarf
R, Sacrifice ~this~: Target green creature gets +1/+0 and gains first strike until end of turn.
Freed from their chains, these dwarves are bound only by honor.
1/1
Common
Greg Hildebrandt
95/143

Lie Detector
R
Enchantment
This isn't an actual card. We're just putting it here to see who's copying the MTGnews.com spoiler!
Ultrarare
144/143

Lightning Surge
3RR
Sorcery
~this~ deals 4 damage to target creature or player.
Threshold Instead ~this~ deals 6 damage to that creature or player and the damage cant be prevented.
Flashback 5RR
Rare
Ron Spears
96/143

Planar Chaos
2R
Enchantment
At the beginning of your upkeep, flip a coin, if you lose flip, sacrifice ~this~.
Whenever a player plays a spell, that player flips a coin. If he or she loses the flip, counter that spell.
Uncommon
Ron Spencer
97/143

Shamans Trance
2R
Instant
Until end of turn, other players cant play spells from their graveyards and you may play cards in other players graveyards as if they were in your graveyard.
Rare
Greg Hildebrant
98/143

Soulgorger Orgg
3RR
Creature Nightmare Orgg
Trample. When ~this~ comes into play, you lose all but one life. When ~this~ leaves play, you gain life equal to the life loss when ~this~ came into play.
6/6
Uncommon
John Matson
99/143

Spellgorger Barbarian
3R
Creature Nightmare Barbarian
When ~this~ comes into play, discard a card at random from your hand. When ~this~ leaves play, draw a card.
The epidemic insanity had a lasting effect on certain barbarians- but no one noticed.
3/1
Common
Mark Romanoski
100/143

Swelter
3R
Sorcery
~this~ deals two damage to each of two target creatures.
No circle has a beginning, but many have forseeable ends.
Uncommon
Ben Thompson
101/143

Swirling Sandstorm
3R
Sorcery
Threshold: ~this~ deals 5 damage to each creature without flying.
As dust swept out, vultures swept in.
Common
Tony Szczudio
102/143

Worldgorger Dragon
3RRR
Creature Nightmare Dragon
Flying, Trample
When ~this~ comes into play, remove all other permanents you control from the game.
When ~this~ leaves play, return the removed cards to play under their owners control.
7/7
Rare
Wayne England
103/143

Anurid Barkstripper
1GG
Creature Beast
Threshold - ~this~ gets +2/+2
When it croaks, so do you.
2/2
Common
Randy Gallegos
104/143

Anurid Swarmsnapper
2G
Creature Beast
~this~ may block as though it had flying.
1G: ~this~ may block an additional creature this turn
Anurid have the problem of airborne invaders licked
1/4
Uncommon
John Matson
105/143

Battlefield Scrounger
3GG
Creature Centaur
Threshold Put three cards from your graveyard on the bottom of your library. ~this~ gets +3/+3 until end of turn. Play this ability only once per turn.
3/3
Common
Daren Bader
106/143

Brawn
3G
Creature Incarnation
Trample
As long as ~this~ is in your graveyard and you control a Forest, creatures you control have trample.
I have arrived bellowed Brawn, and the plane shuddered Scroll of Beginnings
3/3
Uncommon
Matt Cavotta
107/143

Canopy Claws
G
Instant
Target creature loses flying until end of turn.
Flashback: G
Common
Matthew Mitchell
108/143

Centaur Rootcaster
3G
Creature Centaur Druid
Whenever ~this~ deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped, If you do, shuffle your library.
2/2
Common
Eric Peterson
109/143

Crush of Wurms
6GGG
Sorcery
Put 3 6/6 green Wurm tokens into play.
Flashback: 9GGG
Rare
Christopher Moeller
110/143

Elephant Guide
2G
Enchant Creature
Enchanted creature gets +3/+3.
When enchanted creature is put into a graveyard, put a 3/3 green Elephant token into play.
Natures strength outlives the strong.
Uncommon
Jim Nelson
111/143

Epic Struggle
2GG
Enchantment
At the beginning of your upkeep, if you control 20 or more creatures, you win he game.
If out foes will not listen to words, perhaps hooves and claws will make them take notice. Seton, centaur druid
Rare
Greg & Tim Hildebrandt
112/143


: Re: Judgement 2
Ussr 12th, 2002, 9:42pm
Ernham Djinn
3G
Creature Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains Forestwalk until your next upkeep.
He provides a safe path to nowhere.
4/5
Rare
Greg Staples
113/143

Exoskeletal Armor
1G
Enchant Creature
Enchanted Creature gets +X/+X where X is the number of creatures in all graveyards.
We only use what we need but in times of strif, our need becomes great. Centaur warrior
Uncommon
Wayne England
114/143

Folk Medicine
2G
Instant
You gain 1 life for each creature you control.
Flashback: 1W
Sometimes the healers need healing
Rare
Matt Cavotta
115/143

Forcemage Advocate
1G
Creature Centaur
T: Return target card in an opponents graveyard to his or her hand. Put a +1/+1 counter on target creature.
Our unity renews our strength
2/1
Uncommon
Darrell Riche
116/143

Genesis
4G
Creature Incarnation
At the beginning of your upkeep, if ~this~ is in your graveyard, you may pay 2G, if you do, return target creature card from your graveyard to your hand.
"First through the Riftstone was Genesis- and the world was lifeless no more."
-Scroll of Beginnings
4/4
Rare
Mark Zug
117/143

Giant Warthog
5G
Creature Beast
Trample
When the Ancestor saw the cruelty her human children were capable of, Her fury shook the world. From this outburst sprang the warthogs Nomad myth
5/5
Common
Kev Walker
118/143

Grizzly Fate
3GG
Sorcery
Put two 2/2 Bear creature tokens into play.
Threshold Instead, put 4 2/2 green Bear creature tokens into play.
Flashback: 5GG
Uncommon
Dave Dorman
119/143

Harvester Druid
1G
Creature Druid
T: Add to your mana pool one mana of any color that a land you control could produce.
In the end, the same soil lies atop the fields, within the mountain, and under the sea.
1/1
Common
David Martin
120/143

Ironshell Beetle
1G
Creature Insect
When ~this~ comes into play, put a +1/+1 counter on target creature.
Why waste time creating weapons? Nature provides us with all we need. Centaur warrior
1/1
Common
Heather Hudson
121/143

: Re: Judgement 2
Ussr 12th, 2002, 9:43pm
Krosan Reclamation
1G
Instant
Target player shuffles up to two target cards from his or her graveyard into his or her library.
Flashback: 1G
Uncommon
Gary Ruddell
122/143

Krosan Wayfarer
G
Creature - Druid
Sacrifice ~this~. Put a land card from your hand into play.
The Krosan Forest lives, and druids are its seeds. Seton, centaur druid
1/1
Common
Edward P. Beard, Jr.
123/143

Living Wish
1G
Sorcery
Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove ~this~ from the game.
He wished for growth, but not for a way to control it.
Rare
Eric Peterson
124/143

Nantuko Tracer
1G
Creature Insect Druid
When ~this~ comes into play, you may put target card from a graveyard on the bottom of its owners library.
Your past is a map to where you will go Nantuko teachings
2/1
Common
Greg Staples
125/143

Nullmage Advocate
2G
Creature - Insect Druid
T: Return two target cards in an opponents graveyard to his or her hand. Destroy target enchantment or artifact.
Our unity unmasks you deceit
2/3
Common
Darrell Riche
126/143

Phantom Centaur
2GG
Creature Centaur Spirit
Protection from Black
~this~ comes into play with three +1+1 counters on it.
If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 count from ~this~.
2/0
Uncommon
Carl Critchlow
127/143

Phantom Nantuko
2G
Creature Insect Spirit
Trample
~this~ comes into play with two +1+1 counters on it.
If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 count from ~this~.
T: Put a +1/+1 counter on ~this~
0/0
Rare
Wayne England
128/143

Phantom Tiger
2G
Creature Spirit Cat
~this~ comes into play with two +1+1 counters on it.
If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 count from ~this~.
1/0
Common
Brain Snoody
129/143

Seedtime
1G
Instant
Play ~this~ only on your turn. If an opponent played a blue spell this turn, take an extra turn after this one.
The hippo grows wings to fight the condor.
-Nantuko teaching
Rare
Rebecca Guay
130/143

Serene Sunset
XG
Instant
Prevent all combat damage X target creatures would deal this turn.
The armies paused, silent, as the warriors reflected on the sunsets of their youth.
Uncommon
David Martin
131/143

Sudden Strength
3G
Instant
Target creature gets +3/+3 until end of turn. Draw a card.
The Mirari's magic transformed the Krosan Forest- and its inhabitants.
Common
Alan Pollack
132/143

Sylvan Safekeeper
G
Creature Wizard
Sacrifice a land: Target creature you control cant be the target of spells or abilities until end of turn.
"How could someone so small cause so much trouble?"
-Nomad sentry
1/1
Rare
Pete Venters
133/143

Thriss, Nantuko Primus
5GG
Creature Insect Druid Legend
G, T: Target creature gets +5/+5 until end of turn.
"When you live for other, you live live for yourself."
5/5
Rare
John Avon
134/143

Tunneler Wurm
6GG
Creature Wurm
Discard a card in your hand: Regenerate ~this~.
If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.
6/6
Uncommon
Jeff Easley
135/143

: Re: Judgement 2
Ussr 12th, 2002, 9:44pm
Venomous Vines
2GG
Sorcery
Destroy target enchanted permanent.
"True strength comes from withing. The false promise of unnatural power only incurs Krosa's wrath."
-Seton, centaur druid
Common
Ron Spencer
136/143

Anurid Brushhopper
1GW
Creature Beast
Discard two cards from your hand: Remove ~this~ from the game. Return it to play under its owners control at end of turn.
Its so tough it frightens itself into hiding.
3/4
Rare
Arnie Swekel
137/143

Hunting Grounds
GW
Enchantment
Threshold Whenever an opponent plays a spell, you may put a creature card from your hand into play.
In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell.
Rare
Mark Brill
138/143

Miraris Wake
3GW
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
The land drank power from the Mirari as though it has thirsted for it forever.
Rare
David Martin
139/143

Phantom Nishoba
5GW
Creature - Beast Spirit
Trample
~this~ comes into play with seven +1+1 counters on it.
If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 count from ~this~.
Whenever ~this~ deals damage, you gain that much life.
0/0
Rare
Arnie Swekel
140/143

Krosan Verge
Land
~this~ comes into play tapped.
T: Add one colorless mana to your mana pool.
2, T, Sacrifice ~this~: Search your library for a forest card and a plains card and put them into play tapped. Then shuffle your library.
Uncommon
Tony Szczudio
141/143

Nantuko Monastery
Land
~this~ comes into play tapped.
T: Add one colorless mana to your mana pool.
Threshold GW: ~this~ becomes a 4/4 green and white creature with first strike until end of turn. Its still a land.
Uncommon
Rob Alexander
142/143

Riftstone Portal
Land
T: Add one colorless mana to your mana pool.
If this is in your graveyard, all lands you control gain T: Add G or W to your mana pool.
Uncommon
Don Hazeltine
143/143

: Re: Judgement 2
Ussr 12th, 2002, 9:52pm
, . ( 99.9%) Judgement. .( Judgement 1). - , ( ), . , - . , - . , - , . , - .( ).
, Ussr
;D



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