Rats’ Feast XB Sorcery Remove X target cards in a single graveyard from the game. "That does it- I quit!" -Cabal grave robber Common Bob Petillo 71/143
Stitch Together BB Sorcery Return target creature card from your graveyard to your hand. Threshold – Instead, return that creature card from your graveyard to play. Uncommon Arnie Swekil 72/143
Sutured Ghoul 4BBB Creature – Zombie Trample As ~this~ comes into play, remove any number of creature cards from your graveyard from the game. ~this~ has power is equal to the total power of the removed cards and its toughness is equal to their total toughness. DeLeTeD/DeLeTeD Rare Carl Critchlow 73/143
Toxic Stench 1B Instant Target non-black creature gets –1/-1 until end of turn. Threshold – Instead, destroy that creature, it can’t be regenerated. Common Bradley Williams 74/143
Treacherous Vampire 4B Creature – Vampire Flying Whenever ~this~ attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game. Threshold – ~this~ gets +2/+2 and has “When ~this~ is put into a graveyard from play, you lose 6 life.” 4/4 Uncommon Kev Walker 75/143
Treacherous Werewolf 2B Creature – Minion Wolf Threshold - ~this~ gets +2/+2 and has “When ~this~ is put into a graveyard from play, you lose 4 life.” 2/2 Common Mark Tedin 76/143 Anger 3R Creature – Incarnation Haste As long as ~this~ is in your graveyard and you control a mountain, all creatures you control gain haste. “For its time as a mortal, Anger chose a shell of boiling rock.” – Scroll of beginning 2/2 Uncommon John Avon 77/143
Arcane Teachings 3R Enchant Creature Enchanted creature gets +2/+2 and has “T: This deals one damage to target creature or player.” Dwarves may teach at the speed of stone, but the results are solid. Common Mark Brill 78/143
Barbarian Bully 2R Creature – Barbarian Discard a card at random from your hand. ~this~ gets +2/+2 until end of turn unless a player has ~this~ deal 4 damage to him or her. Play this ability only once each turn. “Out of my way!” 2/2 Common Mike Ploog 79/143
Book Burning 1R Sorcery Unless a player has ~this~ deal 6 damage to him or her, put the top 6 cards of target player’s library into his or her graveyard. The wizard’s spellbook was full of burning questions. Common Dave Dorman 80/143
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Breaking Point 1RR Sorcery Destroy all creatures unless a player has Breaking Point deal 6 damage to him or her. Creatures destroyed this way can’t be regenerated. “Enough!” Rare Matthew D. Wilson 81/143
Browbeat 2R Sorcery Unless a player has ~this~ deal 5 damage to him or her, target player draws three cards. “Even the threat of power has power.” – Jeska, warrior adept Uncommon Mark Tedin 82/143
Burning Wish 1R Sorcery Choose a sorcery you own from outside the game, reveal that card, and put it into your hand. Remove ~this~ from the game. She wished for a weapon, but not for the skill to wield it. Rare Scott M. Fischer 83/143
Dwarven Bloodboiler RRR Creature – Dwarf Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. His battle cry unleashed an avalanche of dwarves. 2/2 Rare Arnie Swekel 84/143
Dwarven Driller 3R Creature - Dwarf T: Destroy target land unless its controller deals two damage to him or her. “Drill the planet, its no trouble: Mining granite, making rubble” – Dwarven drilling song 2/2 Uncommon Edward P. Beard, Jr. 85/143
Dwarven Scorcher R Creature – Dwarf Sacrifice ~this~: ~this~ deals 1 damage to target creature unless that creature’s controller has ~this~ deal 2 damage to him or her. Barbarians invented the blaze of glory. Dwarves protected it. 1/1 Common Thomas M. Baxa 86/143
Ember Shot 6R Instant ~this~ deal 3 damage to target creature or player. Draw a card. Dwarves bring poor coal to market, use good coal in their homes, and throw their best coal away. Common Alan Pollack 87/143
Firecat Blitz XRR Sorcery Put X 1/1 red Cat creature tokens with haste into play. Remove them from the game at end of turn. Flashback: RR, Sacrifice X Mountains Uncommon David Martin 88/143
Flaring Pain 1R Instant Damage can’t be prevented this turn Flashback: R “I don’t rub salt in wounds. I use sulfur.” – Maloc, lavamancer Common Glen Angus 89/143
Fledgling Dragon 2RR Creature – Dragon Flying Threshold: ~this~ gets +3/3+ and has “R: ~this~ gets +1/+0 until end of turn.” 2/2 Rare Greg Staples 90/143
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Goretusk Firebeast 5R Creature – Beast When ~this~ comes into play, it deals 4 damage to target player. As a youth, Kamahl took one for a pet. His hair has yet to grow back. 2/2 Common Keith Garletts 91/143
Infectious Rage 1R Enchant Creature Enchanted creature gets +2/+1 Whenever enchanted creature is put into a graveyard, choose a creature at random ~this~ can enchant. Return ~this~ to play enchanting that creature. Uncommon Christopher Moeller 92/143
Jeska, Warrior Adept 2RR Creature – Barbarian Legend First Strike, Haste T: ~this~ deals one damage to target creature or player. “My brother an I both some from Balthor’s forge. Kamahl has a temper of fire. I have a temper of steel.” 3/1 Rare rk post 93/143
Lava Dart R Instant ~this~ deals 1 damage to target creature or player. Flashback: Sacrifice a mountain Common Darrell Riche 94/143
Liberated Dwarf R Creature – Dwarf R, Sacrifice ~this~: Target green creature gets +1/+0 and gains first strike until end of turn. Freed from their chains, these dwarves are bound only by honor. 1/1 Common Greg Hildebrandt 95/143
Lie Detector R Enchantment This isn't an actual card. We're just putting it here to see who's copying the MTGnews.com spoiler! Ultrarare 144/143
Lightning Surge 3RR Sorcery ~this~ deals 4 damage to target creature or player. Threshold – Instead ~this~ deals 6 damage to that creature or player and the damage can’t be prevented. Flashback 5RR Rare Ron Spears 96/143
Planar Chaos 2R Enchantment At the beginning of your upkeep, flip a coin, if you lose flip, sacrifice ~this~. Whenever a player plays a spell, that player flips a coin. If he or she loses the flip, counter that spell. Uncommon Ron Spencer 97/143
Shaman’s Trance 2R Instant Until end of turn, other players can’t play spells from their graveyards and you may play cards in other players graveyards as if they were in your graveyard. Rare Greg Hildebrant 98/143
Soulgorger Orgg 3RR Creature – Nightmare Orgg Trample. When ~this~ comes into play, you lose all but one life. When ~this~ leaves play, you gain life equal to the life loss when ~this~ came into play. 6/6 Uncommon John Matson 99/143
Spellgorger Barbarian 3R Creature – Nightmare Barbarian When ~this~ comes into play, discard a card at random from your hand. When ~this~ leaves play, draw a card. The epidemic insanity had a lasting effect on certain barbarians- but no one noticed. 3/1 Common Mark Romanoski 100/143
Swelter 3R Sorcery ~this~ deals two damage to each of two target creatures. No circle has a beginning, but many have forseeable ends. Uncommon Ben Thompson 101/143
Swirling Sandstorm 3R Sorcery Threshold: ~this~ deals 5 damage to each creature without flying. As dust swept out, vultures swept in. Common Tony Szczudio 102/143
Worldgorger Dragon 3RRR Creature – Nightmare Dragon Flying, Trample When ~this~ comes into play, remove all other permanents you control from the game. When ~this~ leaves play, return the removed cards to play under their owner’s control. 7/7 Rare Wayne England 103/143
Anurid Barkstripper 1GG Creature – Beast Threshold - ~this~ gets +2/+2 When it croaks, so do you. 2/2 Common Randy Gallegos 104/143
Anurid Swarmsnapper 2G Creature – Beast ~this~ may block as though it had flying. 1G: ~this~ may block an additional creature this turn Anurid have the problem of airborne invaders licked 1/4 Uncommon John Matson 105/143
Battlefield Scrounger 3GG Creature – Centaur Threshold – Put three cards from your graveyard on the bottom of your library. ~this~ gets +3/+3 until end of turn. Play this ability only once per turn. 3/3 Common Daren Bader 106/143
Brawn 3G Creature – Incarnation Trample As long as ~this~ is in your graveyard and you control a Forest, creatures you control have trample. ”’I have arrived’ bellowed Brawn, and the plane shuddered” – Scroll of Beginnings 3/3 Uncommon Matt Cavotta 107/143
Canopy Claws G Instant Target creature loses flying until end of turn. Flashback: G Common Matthew Mitchell 108/143
Centaur Rootcaster 3G Creature – Centaur Druid Whenever ~this~ deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped, If you do, shuffle your library. 2/2 Common Eric Peterson 109/143
Crush of Wurms 6GGG Sorcery Put 3 6/6 green Wurm tokens into play. Flashback: 9GGG Rare Christopher Moeller 110/143
Elephant Guide 2G Enchant Creature Enchanted creature gets +3/+3. When enchanted creature is put into a graveyard, put a 3/3 green Elephant token into play. Nature’s strength outlives the strong. Uncommon Jim Nelson 111/143
Epic Struggle 2GG Enchantment At the beginning of your upkeep, if you control 20 or more creatures, you win he game. “If out foes will not listen to words, perhaps hooves and claws will make them take notice.” – Seton, centaur druid Rare Greg & Tim Hildebrandt 112/143
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Ernham Djinn 3G Creature – Djinn At the beginning of your upkeep, target non-Wall creature an opponent controls gains Forestwalk until your next upkeep. He provides a safe path to nowhere. 4/5 Rare Greg Staples 113/143
Exoskeletal Armor 1G Enchant Creature Enchanted Creature gets +X/+X where X is the number of creatures in all graveyards. “We only use what we need – but in times of strif, our need becomes great.” – Centaur warrior Uncommon Wayne England 114/143
Folk Medicine 2G Instant You gain 1 life for each creature you control. Flashback: 1W Sometimes the healers need healing Rare Matt Cavotta 115/143
Forcemage Advocate 1G Creature – Centaur T: Return target card in an opponent’s graveyard to his or her hand. Put a +1/+1 counter on target creature. “Our unity renews our strength” 2/1 Uncommon Darrell Riche 116/143
Genesis 4G Creature – Incarnation At the beginning of your upkeep, if ~this~ is in your graveyard, you may pay 2G, if you do, return target creature card from your graveyard to your hand. "First through the Riftstone was Genesis- and the world was lifeless no more." -Scroll of Beginnings 4/4 Rare Mark Zug 117/143
Giant Warthog 5G Creature – Beast Trample “When the Ancestor saw the cruelty her human children were capable of, Her fury shook the world. From this outburst sprang the warthogs” – Nomad myth 5/5 Common Kev Walker 118/143
Grizzly Fate 3GG Sorcery Put two 2/2 Bear creature tokens into play. Threshold – Instead, put 4 2/2 green Bear creature tokens into play. Flashback: 5GG Uncommon Dave Dorman 119/143
Harvester Druid 1G Creature – Druid T: Add to your mana pool one mana of any color that a land you control could produce. In the end, the same soil lies atop the fields, within the mountain, and under the sea. 1/1 Common David Martin 120/143
Ironshell Beetle 1G Creature – Insect When ~this~ comes into play, put a +1/+1 counter on target creature. “Why waste time creating weapons? Nature provides us with all we need.” – Centaur warrior 1/1 Common Heather Hudson 121/143
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Krosan Reclamation 1G Instant Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback: 1G Uncommon Gary Ruddell 122/143
Krosan Wayfarer G Creature - Druid Sacrifice ~this~. Put a land card from your hand into play. “The Krosan Forest lives, and druids are its seeds.” – Seton, centaur druid 1/1 Common Edward P. Beard, Jr. 123/143
Living Wish 1G Sorcery Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove ~this~ from the game. He wished for growth, but not for a way to control it. Rare Eric Peterson 124/143
Nantuko Tracer 1G Creature – Insect Druid When ~this~ comes into play, you may put target card from a graveyard on the bottom of its owner’s library. Your past is a map to where you will go – Nantuko teachings 2/1 Common Greg Staples 125/143
Nullmage Advocate 2G Creature - Insect Druid T: Return two target cards in an opponent’s graveyard to his or her hand. Destroy target enchantment or artifact. “Our unity unmasks you deceit” 2/3 Common Darrell Riche 126/143
Phantom Centaur 2GG Creature – Centaur Spirit Protection from Black ~this~ comes into play with three +1+1 counters on it. If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 count from ~this~. 2/0 Uncommon Carl Critchlow 127/143
Phantom Nantuko 2G Creature – Insect Spirit Trample ~this~ comes into play with two +1+1 counters on it. If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 count from ~this~. T: Put a +1/+1 counter on ~this~ 0/0 Rare Wayne England 128/143
Phantom Tiger 2G Creature – Spirit Cat ~this~ comes into play with two +1+1 counters on it. If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 count from ~this~. 1/0 Common Brain Snoody 129/143
Seedtime 1G Instant Play ~this~ only on your turn. If an opponent played a blue spell this turn, take an extra turn after this one. The hippo grows wings to fight the condor. -Nantuko teaching Rare Rebecca Guay 130/143
Serene Sunset XG Instant Prevent all combat damage X target creatures would deal this turn. The armies paused, silent, as the warriors reflected on the sunsets of their youth. Uncommon David Martin 131/143
Sudden Strength 3G Instant Target creature gets +3/+3 until end of turn. Draw a card. The Mirari's magic transformed the Krosan Forest- and its inhabitants. Common Alan Pollack 132/143
Sylvan Safekeeper G Creature – Wizard Sacrifice a land: Target creature you control can’t be the target of spells or abilities until end of turn. "How could someone so small cause so much trouble?" -Nomad sentry 1/1 Rare Pete Venters 133/143
Thriss, Nantuko Primus 5GG Creature – Insect Druid Legend G, T: Target creature gets +5/+5 until end of turn. "When you live for other, you live live for yourself." 5/5 Rare John Avon 134/143
Tunneler Wurm 6GG Creature – Wurm Discard a card in your hand: Regenerate ~this~. If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast. 6/6 Uncommon Jeff Easley 135/143
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Venomous Vines 2GG Sorcery Destroy target enchanted permanent. "True strength comes from withing. The false promise of unnatural power only incurs Krosa's wrath." -Seton, centaur druid Common Ron Spencer 136/143
Anurid Brushhopper 1GW Creature Beast Discard two cards from your hand: Remove ~this~ from the game. Return it to play under its owner’s control at end of turn. It’s so tough it frightens itself into hiding. 3/4 Rare Arnie Swekel 137/143
Hunting Grounds GW Enchantment Threshold – Whenever an opponent plays a spell, you may put a creature card from your hand into play. In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell. Rare Mark Brill 138/143
Mirari’s Wake 3GW Enchantment Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. The land drank power from the Mirari as though it has thirsted for it forever. Rare David Martin 139/143
Phantom Nishoba 5GW Creature - Beast Spirit Trample ~this~ comes into play with seven +1+1 counters on it. If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 count from ~this~. Whenever ~this~ deals damage, you gain that much life. 0/0 Rare Arnie Swekel 140/143
Krosan Verge Land ~this~ comes into play tapped. T: Add one colorless mana to your mana pool. 2, T, Sacrifice ~this~: Search your library for a forest card and a plains card and put them into play tapped. Then shuffle your library. Uncommon Tony Szczudio 141/143
Nantuko Monastery Land ~this~ comes into play tapped. T: Add one colorless mana to your mana pool. Threshold – GW: ~this~ becomes a 4/4 green and white creature with first strike until end of turn. It’s still a land. Uncommon Rob Alexander 142/143
Riftstone Portal Land T: Add one colorless mana to your mana pool. If this is in your graveyard, all lands you control gain “T: Add G or W to your mana pool.” Uncommon Don Hazeltine 143/143
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МТGшники всех стран - соединяйтесь!!! В.И.Ленин ( издание 20, доработанное Wizards of the Coast)
Добрый день, дорогие друзья. Перед вами возможная( почти 99.9%) верная комбинация будущего сета Judgement. Прошу ваши мнения по этому поводу.( начало находится в топике Judgement 1). Я хотел бы ещё обратиться к создателям сайта - поверьте, я сделал так много сообщений не из корыстных целе( что мол я тут самый умный), нет. Я просто хотел показать известную мне информацию, возможно она кому-то поможет. К сожалению, в сообдщении нельзя писать больше определённого кол-ва символов и поэтому мне пришлось разбивать по частям. Не злитесь, если что вам не понравится - пишите в личный ящик, я вам отвечу. И ещё, если вы сюда зайдёте - ваше мнение по поводу карт.( мне лично нравится джин из арабийских ночей). Спасибо за внимание, комрад Ussr
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