Sargona Ltd.

Добро пожаловать, Гость. Пожалуйста, выберите:
Вход || Регистрация.
Август 5th, 2020, 7:33am

Главная Главная Поиск Поиск Участники Участники Вход Вход Регистрация Регистрация
Sargona « Judgement 2 »





   Sargona
   Magic: the Gathering
   MtG

   Judgement 2
« Предыдущая Тема | Следующая Тема »
Страниц: 1  Ответить Ответить Послать Тему Послать Тему Печатать Печатать
   Автор  Тема: Judgement 2  (Прочитано 1919 раз)
Offline Lenin
Wizard
Wizard



Моё хобби - ошибаться

   
E-mail

Пол: male
Сообщений: 158
Judgement 2
« В: Апрель 12th, 2002, 9:40pm »
Цитировать Цитировать Править Править

Rats’ Feast  
XB  
Sorcery  
Remove X target cards in a single graveyard from the game.  
"That does it- I quit!"  
-Cabal grave robber  
Common  
Bob Petillo  
71/143  
 
Stitch Together  
BB  
Sorcery  
Return target creature card from your graveyard to your hand.  
Threshold – Instead, return that creature card from your graveyard to play.  
Uncommon  
Arnie Swekil  
72/143  
 
Sutured Ghoul  
4BBB  
Creature – Zombie  
Trample  
As ~this~ comes into play, remove any number of creature cards from your graveyard from the game. ~this~ has power is equal to the total power of the removed cards and its toughness is equal to their total toughness.  
DeLeTeD/DeLeTeD  
Rare  
Carl Critchlow  
73/143  
 
Toxic Stench  
1B  
Instant  
Target non-black creature gets –1/-1 until end of turn.  
Threshold – Instead, destroy that creature, it can’t be regenerated.  
Common  
Bradley Williams  
74/143  
 
Treacherous Vampire  
4B  
Creature – Vampire  
Flying  
Whenever ~this~ attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.  
Threshold – ~this~ gets +2/+2 and has “When ~this~ is put into a graveyard from play, you lose 6 life.”  
4/4  
Uncommon  
Kev Walker  
75/143  
 
Treacherous Werewolf  
2B  
Creature – Minion Wolf  
Threshold - ~this~ gets +2/+2 and has “When ~this~ is put into a graveyard from play, you lose 4 life.”  
2/2  
Common  
Mark Tedin  
76/143
Anger  
3R  
Creature – Incarnation  
Haste  
As long as ~this~ is in your graveyard and you control a mountain, all creatures you control gain haste.  
“For its time as a mortal, Anger chose a shell of boiling rock.” – Scroll of beginning  
2/2  
Uncommon  
John Avon  
77/143  
 
Arcane Teachings  
3R  
Enchant Creature  
Enchanted creature gets +2/+2 and has “T: This deals one damage to target creature or player.”  
Dwarves may teach at the speed of stone, but the results are solid.  
Common  
Mark Brill  
78/143  
 
Barbarian Bully  
2R  
Creature – Barbarian  
Discard a card at random from your hand. ~this~ gets +2/+2 until end of turn unless a player has ~this~ deal 4 damage to him or her. Play this ability only once each turn.  
“Out of my way!”  
2/2  
Common  
Mike Ploog  
79/143  
 
Book Burning  
1R  
Sorcery  
Unless a player has ~this~ deal 6 damage to him or her, put the top 6 cards of target player’s library into his or her graveyard.  
The wizard’s spellbook was full of burning questions.  
Common  
Dave Dorman  
80/143  
 
Зарегистрирован

МТGшники всех стран - соединяйтесь!!!
В.И.Ленин ( издание 20, доработанное Wizards of the Coast)
Offline Lenin
Wizard
Wizard



Моё хобби - ошибаться

   
E-mail

Пол: male
Сообщений: 158
Re: Judgement 2
« Ответить #1 В: Апрель 12th, 2002, 9:41pm »
Цитировать Цитировать Править Править

Breaking Point  
1RR  
Sorcery  
Destroy all creatures unless a player has Breaking Point deal 6 damage to him or her. Creatures destroyed this way can’t be regenerated.  
“Enough!”  
Rare  
Matthew D. Wilson  
81/143  
 
Browbeat  
2R  
Sorcery  
Unless a player has ~this~ deal 5 damage to him or her, target player draws three cards.  
“Even the threat of power has power.” – Jeska, warrior adept  
Uncommon  
Mark Tedin  
82/143  
 
Burning Wish  
1R  
Sorcery  
Choose a sorcery you own from outside the game, reveal that card, and put it into your hand. Remove ~this~ from the game.  
She wished for a weapon, but not for the skill to wield it.  
Rare  
Scott M. Fischer  
83/143  
 
Dwarven Bloodboiler  
RRR  
Creature – Dwarf  
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.  
His battle cry unleashed an avalanche of dwarves.  
2/2  
Rare  
Arnie Swekel  
84/143  
 
Dwarven Driller  
3R  
Creature - Dwarf  
T: Destroy target land unless its controller deals two damage to him or her.  
“Drill the planet, its no trouble: Mining granite, making rubble” – Dwarven drilling song  
2/2  
Uncommon  
Edward P. Beard, Jr.  
85/143  
 
Dwarven Scorcher  
R  
Creature – Dwarf  
Sacrifice ~this~: ~this~ deals 1 damage to target creature unless that creature’s controller has ~this~ deal 2 damage to him or her.  
Barbarians invented the blaze of glory. Dwarves protected it.  
1/1  
Common  
Thomas M. Baxa  
86/143  
 
Ember Shot  
6R  
Instant  
~this~ deal 3 damage to target creature or player.  
Draw a card.  
Dwarves bring poor coal to market, use good coal in their homes, and throw their best coal away.  
Common  
Alan Pollack  
87/143  
 
Firecat Blitz  
XRR  
Sorcery  
Put X 1/1 red Cat creature tokens with haste into play. Remove them from the game at end of turn.  
Flashback: RR, Sacrifice X Mountains  
Uncommon  
David Martin  
88/143  
 
Flaring Pain  
1R  
Instant  
Damage can’t be prevented this turn  
Flashback: R  
“I don’t rub salt in wounds. I use sulfur.” – Maloc, lavamancer  
Common  
Glen Angus  
89/143  
 
Fledgling Dragon  
2RR  
Creature – Dragon  
Flying  
Threshold: ~this~ gets +3/3+ and has “R: ~this~ gets +1/+0 until end of turn.”  
2/2  
Rare  
Greg Staples  
90/143  
 
Зарегистрирован

МТGшники всех стран - соединяйтесь!!!
В.И.Ленин ( издание 20, доработанное Wizards of the Coast)
Offline Lenin
Wizard
Wizard



Моё хобби - ошибаться

   
E-mail

Пол: male
Сообщений: 158
Re: Judgement 2
« Ответить #2 В: Апрель 12th, 2002, 9:41pm »
Цитировать Цитировать Править Править

Goretusk Firebeast  
5R  
Creature – Beast  
When ~this~ comes into play, it deals 4 damage to target player.  
As a youth, Kamahl took one for a pet. His hair has yet to grow back.  
2/2  
Common  
Keith Garletts  
91/143  
 
Infectious Rage  
1R  
Enchant Creature  
Enchanted creature gets +2/+1  
Whenever enchanted creature is put into a graveyard, choose a creature at random ~this~ can enchant. Return ~this~ to play enchanting that creature.  
Uncommon  
Christopher Moeller  
92/143  
 
Jeska, Warrior Adept  
2RR  
Creature – Barbarian Legend  
First Strike, Haste  
T: ~this~ deals one damage to target creature or player.  
“My brother an I both some from Balthor’s forge. Kamahl has a temper of fire. I have a temper of steel.”  
3/1  
Rare  
rk post  
93/143  
 
Lava Dart  
R  
Instant  
~this~ deals 1 damage to target creature or player.  
Flashback: Sacrifice a mountain  
Common  
Darrell Riche  
94/143  
 
Liberated Dwarf  
R  
Creature – Dwarf  
R, Sacrifice ~this~: Target green creature gets +1/+0 and gains first strike until end of turn.  
Freed from their chains, these dwarves are bound only by honor.  
1/1  
Common  
Greg Hildebrandt  
95/143  
 
Lie Detector  
R  
Enchantment  
This isn't an actual card. We're just putting it here to see who's copying the MTGnews.com spoiler!  
Ultrarare  
144/143  
 
Lightning Surge  
3RR  
Sorcery  
~this~ deals 4 damage to target creature or player.  
Threshold – Instead ~this~ deals 6 damage to that creature or player and the damage can’t be prevented.  
Flashback 5RR  
Rare  
Ron Spears  
96/143  
 
Planar Chaos  
2R  
Enchantment  
At the beginning of your upkeep, flip a coin, if you lose flip, sacrifice ~this~.  
Whenever a player plays a spell, that player flips a coin. If he or she loses the flip, counter that spell.  
Uncommon  
Ron Spencer  
97/143  
 
Shaman’s Trance  
2R  
Instant  
Until end of turn, other players can’t play spells from their graveyards and you may play cards in other players graveyards as if they were in your graveyard.  
Rare  
Greg Hildebrant  
98/143  
 
Soulgorger Orgg  
3RR  
Creature – Nightmare Orgg  
Trample. When ~this~ comes into play, you lose all but one life. When ~this~ leaves play, you gain life equal to the life loss when ~this~ came into play.  
6/6  
Uncommon  
John Matson  
99/143  
 
Spellgorger Barbarian  
3R  
Creature – Nightmare Barbarian  
When ~this~ comes into play, discard a card at random from your hand. When ~this~ leaves play, draw a card.  
The epidemic insanity had a lasting effect on certain barbarians- but no one noticed.  
3/1  
Common  
Mark Romanoski  
100/143  
 
Swelter  
3R  
Sorcery  
~this~ deals two damage to each of two target creatures.  
No circle has a beginning, but many have forseeable ends.  
Uncommon  
Ben Thompson  
101/143  
 
Swirling Sandstorm  
3R  
Sorcery  
Threshold: ~this~ deals 5 damage to each creature without flying.
As dust swept out, vultures swept in.
Common
Tony Szczudio  
102/143
 
Worldgorger Dragon  
3RRR  
Creature – Nightmare Dragon  
Flying, Trample  
When ~this~ comes into play, remove all other permanents you control from the game.  
When ~this~ leaves play, return the removed cards to play under their owner’s control.  
7/7
Rare
Wayne England
103/143
 
Anurid Barkstripper  
1GG  
Creature – Beast  
Threshold - ~this~ gets +2/+2  
When it croaks, so do you.  
2/2  
Common  
Randy Gallegos  
104/143  
 
Anurid Swarmsnapper  
2G  
Creature – Beast  
~this~ may block as though it had flying.  
1G: ~this~ may block an additional creature this turn  
Anurid have the problem of airborne invaders licked  
1/4  
Uncommon  
John Matson  
105/143  
 
Battlefield Scrounger  
3GG  
Creature – Centaur  
Threshold – Put three cards from your graveyard on the bottom of your library. ~this~ gets +3/+3 until end of turn. Play this ability only once per turn.  
3/3  
Common  
Daren Bader  
106/143  
 
Brawn  
3G  
Creature – Incarnation  
Trample  
As long as ~this~ is in your graveyard and you control a Forest, creatures you control have trample.  
”’I have arrived’ bellowed Brawn, and the plane shuddered” – Scroll of Beginnings  
3/3  
Uncommon  
Matt Cavotta  
107/143  
 
Canopy Claws  
G  
Instant  
Target creature loses flying until end of turn.  
Flashback: G  
Common  
Matthew Mitchell  
108/143  
 
Centaur Rootcaster  
3G  
Creature – Centaur Druid  
Whenever ~this~ deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped, If you do, shuffle your library.  
2/2  
Common  
Eric Peterson  
109/143  
 
Crush of Wurms  
6GGG  
Sorcery  
Put 3 6/6 green Wurm tokens into play.  
Flashback: 9GGG  
Rare  
Christopher Moeller  
110/143  
 
Elephant Guide  
2G  
Enchant Creature  
Enchanted creature gets +3/+3.  
When enchanted creature is put into a graveyard, put a 3/3 green Elephant token into play.  
Nature’s strength outlives the strong.  
Uncommon  
Jim Nelson  
111/143  
 
Epic Struggle  
2GG  
Enchantment  
At the beginning of your upkeep, if you control 20 or more creatures, you win he game.  
“If out foes will not listen to words, perhaps hooves and claws will make them take notice.” – Seton, centaur druid  
Rare  
Greg & Tim Hildebrandt  
112/143  
 
Зарегистрирован

МТGшники всех стран - соединяйтесь!!!
В.И.Ленин ( издание 20, доработанное Wizards of the Coast)
Offline Lenin
Wizard
Wizard



Моё хобби - ошибаться

   
E-mail

Пол: male
Сообщений: 158
Re: Judgement 2
« Ответить #3 В: Апрель 12th, 2002, 9:42pm »
Цитировать Цитировать Править Править

Ernham Djinn  
3G  
Creature – Djinn  
At the beginning of your upkeep, target non-Wall creature an opponent controls gains Forestwalk until your next upkeep.  
He provides a safe path to nowhere.  
4/5  
Rare  
Greg Staples  
113/143  
 
Exoskeletal Armor  
1G  
Enchant Creature  
Enchanted Creature gets +X/+X where X is the number of creatures in all graveyards.  
“We only use what we need – but in times of strif, our need becomes great.” – Centaur warrior  
Uncommon  
Wayne England  
114/143  
 
Folk Medicine  
2G  
Instant  
You gain 1 life for each creature you control.  
Flashback: 1W  
Sometimes the healers need healing  
Rare  
Matt Cavotta  
115/143  
 
Forcemage Advocate  
1G  
Creature – Centaur  
T: Return target card in an opponent’s graveyard to his or her hand. Put a +1/+1 counter on target creature.  
“Our unity renews our strength”  
2/1  
Uncommon  
Darrell Riche  
116/143  
 
Genesis  
4G  
Creature – Incarnation  
At the beginning of your upkeep, if ~this~ is in your graveyard, you may pay 2G, if you do, return target creature card from your graveyard to your hand.  
"First through the Riftstone was Genesis- and the world was lifeless no more."  
-Scroll of Beginnings  
4/4  
Rare  
Mark Zug  
117/143  
 
Giant Warthog  
5G  
Creature – Beast  
Trample  
“When the Ancestor saw the cruelty her human children were capable of, Her fury shook the world. From this outburst sprang the warthogs” – Nomad myth  
5/5  
Common  
Kev Walker  
118/143  
 
Grizzly Fate  
3GG  
Sorcery  
Put two 2/2 Bear creature tokens into play.  
Threshold – Instead, put 4 2/2 green Bear creature tokens into play.  
Flashback: 5GG  
Uncommon  
Dave Dorman  
119/143  
 
Harvester Druid  
1G  
Creature – Druid  
T: Add to your mana pool one mana of any color that a land you control could produce.  
In the end, the same soil lies atop the fields, within the mountain, and under the sea.  
1/1  
Common  
David Martin  
120/143  
 
Ironshell Beetle  
1G  
Creature – Insect  
When ~this~ comes into play, put a +1/+1 counter on target creature.  
“Why waste time creating weapons? Nature provides us with all we need.” – Centaur warrior  
1/1  
Common  
Heather Hudson  
121/143  
Зарегистрирован

МТGшники всех стран - соединяйтесь!!!
В.И.Ленин ( издание 20, доработанное Wizards of the Coast)
Offline Lenin
Wizard
Wizard



Моё хобби - ошибаться

   
E-mail

Пол: male
Сообщений: 158
Re: Judgement 2
« Ответить #4 В: Апрель 12th, 2002, 9:43pm »
Цитировать Цитировать Править Править

Krosan Reclamation  
1G  
Instant  
Target player shuffles up to two target cards from his or her graveyard into his or her library.  
Flashback: 1G  
Uncommon  
Gary Ruddell  
122/143  
 
Krosan Wayfarer  
G  
Creature - Druid  
Sacrifice ~this~. Put a land card from your hand into play.  
“The Krosan Forest lives, and druids are its seeds.” – Seton, centaur druid  
1/1  
Common  
Edward P. Beard, Jr.  
123/143  
 
Living Wish  
1G  
Sorcery  
Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove ~this~ from the game.  
He wished for growth, but not for a way to control it.  
Rare  
Eric Peterson  
124/143  
 
Nantuko Tracer  
1G  
Creature – Insect Druid  
When ~this~ comes into play, you may put target card from a graveyard on the bottom of its owner’s library.  
Your past is a map to where you will go – Nantuko teachings  
2/1  
Common  
Greg Staples  
125/143  
 
Nullmage Advocate  
2G  
Creature - Insect Druid  
T: Return two target cards in an opponent’s graveyard to his or her hand. Destroy target enchantment or artifact.  
“Our unity unmasks you deceit”  
2/3  
Common  
Darrell Riche  
126/143  
 
Phantom Centaur  
2GG  
Creature – Centaur Spirit  
Protection from Black  
~this~ comes into play with three +1+1 counters on it.  
If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 count from ~this~.  
2/0  
Uncommon  
Carl Critchlow  
127/143  
 
Phantom Nantuko  
2G  
Creature – Insect Spirit  
Trample  
~this~ comes into play with two +1+1 counters on it.  
If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 count from ~this~.  
T: Put a +1/+1 counter on ~this~  
0/0  
Rare  
Wayne England  
128/143  
 
Phantom Tiger  
2G  
Creature – Spirit Cat  
~this~ comes into play with two +1+1 counters on it.  
If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 count from ~this~.  
1/0  
Common  
Brain Snoody  
129/143  
 
Seedtime  
1G  
Instant  
Play ~this~ only on your turn. If an opponent played a blue spell this turn, take an extra turn after this one.  
The hippo grows wings to fight the condor.  
-Nantuko teaching  
Rare  
Rebecca Guay  
130/143  
 
Serene Sunset  
XG  
Instant  
Prevent all combat damage X target creatures would deal this turn.  
The armies paused, silent, as the warriors reflected on the sunsets of their youth.  
Uncommon  
David Martin  
131/143  
 
Sudden Strength  
3G  
Instant  
Target creature gets +3/+3 until end of turn. Draw a card.  
The Mirari's magic transformed the Krosan Forest- and its inhabitants.  
Common  
Alan Pollack  
132/143  
 
Sylvan Safekeeper  
G  
Creature – Wizard  
Sacrifice a land: Target creature you control can’t be the target of spells or abilities until end of turn.  
"How could someone so small cause so much trouble?"  
-Nomad sentry  
1/1  
Rare  
Pete Venters  
133/143  
 
Thriss, Nantuko Primus  
5GG  
Creature – Insect Druid Legend  
G, T: Target creature gets +5/+5 until end of turn.  
"When you live for other, you live live for yourself."  
5/5  
Rare  
John Avon  
134/143  
 
Tunneler Wurm  
6GG  
Creature – Wurm  
Discard a card in your hand: Regenerate ~this~.  
If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.  
6/6  
Uncommon  
Jeff Easley  
135/143  
Зарегистрирован

МТGшники всех стран - соединяйтесь!!!
В.И.Ленин ( издание 20, доработанное Wizards of the Coast)
Offline Lenin
Wizard
Wizard



Моё хобби - ошибаться

   
E-mail

Пол: male
Сообщений: 158
Re: Judgement 2
« Ответить #5 В: Апрель 12th, 2002, 9:44pm »
Цитировать Цитировать Править Править

Venomous Vines  
2GG  
Sorcery  
Destroy target enchanted permanent.  
"True strength comes from withing. The false promise of unnatural power only incurs Krosa's wrath."  
-Seton, centaur druid  
Common  
Ron Spencer  
136/143
 
Anurid Brushhopper  
1GW  
Creature Beast  
Discard two cards from your hand: Remove ~this~ from the game. Return it to play under its owner’s control at end of turn.  
It’s so tough it frightens itself into hiding.  
3/4  
Rare  
Arnie Swekel  
137/143  
 
Hunting Grounds  
GW  
Enchantment  
Threshold – Whenever an opponent plays a spell, you may put a creature card from your hand into play.  
In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell.  
Rare  
Mark Brill  
138/143  
 
Mirari’s Wake  
3GW  
Enchantment  
Creatures you control get +1/+1.  
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.  
The land drank power from the Mirari as though it has thirsted for it forever.  
Rare  
David Martin  
139/143  
 
Phantom Nishoba  
5GW  
Creature - Beast Spirit  
Trample  
~this~ comes into play with seven +1+1 counters on it.  
If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 count from ~this~.  
Whenever ~this~ deals damage, you gain that much life.  
0/0  
Rare  
Arnie Swekel  
140/143
 
Krosan Verge  
Land  
~this~ comes into play tapped.  
T: Add one colorless mana to your mana pool.  
2, T, Sacrifice ~this~: Search your library for a forest card and a plains card and put them into play tapped. Then shuffle your library.  
Uncommon  
Tony Szczudio  
141/143  
 
Nantuko Monastery  
Land  
~this~ comes into play tapped.  
T: Add one colorless mana to your mana pool.  
Threshold – GW: ~this~ becomes a 4/4 green and white creature with first strike until end of turn. It’s still a land.  
Uncommon  
Rob Alexander  
142/143  
 
Riftstone Portal  
Land  
T: Add one colorless mana to your mana pool.  
If this is in your graveyard, all lands you control gain “T: Add G or W to your mana pool.”  
Uncommon  
Don Hazeltine  
143/143
Зарегистрирован

МТGшники всех стран - соединяйтесь!!!
В.И.Ленин ( издание 20, доработанное Wizards of the Coast)
Offline Lenin
Wizard
Wizard



Моё хобби - ошибаться

   
E-mail

Пол: male
Сообщений: 158
Re: Judgement 2
« Ответить #6 В: Апрель 12th, 2002, 9:52pm »
Цитировать Цитировать Править Править

Добрый день, дорогие друзья. Перед вами возможная( почти 99.9%) верная комбинация будущего сета Judgement. Прошу ваши мнения по этому поводу.( начало находится в топике Judgement 1). Я хотел бы ещё обратиться к создателям сайта - поверьте, я сделал так много сообщений не из корыстных целе( что мол я тут самый умный), нет. Я просто хотел показать известную мне информацию, возможно она кому-то поможет. К сожалению, в сообдщении нельзя писать больше определённого кол-ва символов и поэтому мне пришлось разбивать по частям. Не злитесь, если что вам не понравится - пишите в личный ящик, я вам отвечу. И ещё, если вы сюда зайдёте - ваше мнение по поводу карт.( мне лично нравится джин из арабийских ночей).
Спасибо за внимание, комрад Ussr  
 
Зарегистрирован

МТGшники всех стран - соединяйтесь!!!
В.И.Ленин ( издание 20, доработанное Wizards of the Coast)
Страниц: 1  Ответить Ответить Послать Тему Послать Тему Печатать Печатать

« Предыдущая Тема | Следующая Тема »



Rambler's Top100 Rambler's Top100