SKU #8516
FORMAT: 128 pages, B/W, Perfect bound
Magic is power.
Since the dawn of role playing games, magical artifacts have held a
special place in the lore of fantasy gaming. Some of the most popular
items amongst gamers are powerful, unique artifacts whose detailed
histories and unique traits cause them to stand out from the pack of
magical swords, potions, and other items. Relics presents a bevy of
artifacts that DMs can insert into their games. Each artifact includes a
detailed history, complete rules for its use, and adventure hooks to
inspire the imagination and enrich a d20 campaign.
- A complete toolbox for DMs looking to add detail to their
campaigns or develop new adventures and plot lines.
- Dozens of new magical artifacts for use in d20 games.
- A wide spread of artifact types, from weapons and armor to
strange, otherworldly items that defy easy categorization.
- Adventure ideas that can lead to anything from a simple one-night
game session to an epic yearlong campaign
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(German)
Errata
Crown of the Ironridge Thane, page 31
The chart printed on page 31 is incorrect. Below is the actual chart
that should have been printed.
D20 |
Effect |
1 |
Transform into a dwarf. |
2-4 |
+/- 1 inch in height until 4 feet
tall. |
5-7 |
+1 inch worth of facial hair. |
8-9 |
+/- 5 feet until base speed is 20
feet. |
10 |
Acquire darkvision 120 ft. |
11 |
Acquire the stonecunning ability of
dwarves and suffer a -1 morale penalty (maximum -1) to all rolls
when outside. |
12 |
+1 racial bonus (maximum +4) to saving
throws against poison, but requires a Will save (DC 20) to drink
anything that the wearer hasn't poured himself. |
13-14 |
+1 racial bonus (maximum +4) on saving
throws against spells and spell-like effects and a -1 morale penalty
(maximum -4) to all skill checks involving arcane spellcasters. |
15-16 |
+1 racial bonus to attack rolls
(maximum +4) and a -1 morale penalty (maximum -4) to Charisma checks
involving orcs and goblinoids. |
17 |
+1 dodge bonus (maximum +4) to AC and
a -1 morale penalty (maximum -4) to all Charisma checks involving
giants. |
18 |
+1 Constitution (maximum +4) and -1
Charisma (maximum -4). |
19 |
+1 racial bonus (maximum +5) on
Appraise checks involving rare but wearer must make a Will save (DC
20) or covet anything of value worth more than 100 gp that he
encounters. |
20 |
1 racial bonus (maximum +5) to Craft
checks involving stone or metal but must make a Will save (DC 20) or
suffer a -1 morale penalty to all Charisma-based skill checks
involving anyone wearing armor. |
|